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The polymorphism in metin2 allows the user to transform between different monsters in the game allowing benefits that would otherwise not be forthcoming.
How a person becomes a monster game?
It is only necessary to have a ball in the inventory of the monster in which you want to transform, once having such a ball, just give the ball to the right mouse button and immediately transform into a monster.
What advantages and disadvantages offered by the polymorphism, and what it is worth?
As advantages of polymorphism, the brutal attack increases further that the opponent is not thrown away. This allows the polymorphism is very useful for defeating monsters heads (remember that without combo, after 4 shots a player throws away the opponent which would allow time to regenerate which is characteristic of the bosses). It is also useful to download quickly to life Metin (but beware of the bugs come out at once that our defense is low).
The disadvantages of transformation makes comment that the defense is greatly reduced. Nor can use any skill once polymorph, or horseback riding. The fact that the opponent does not launch, that the defense down significantly from the rate of decrease by movement along the length of time it takes to get up the monster they have drawn once, makes this skill is not a good method for PVP.
How do I improve the polymorphism? BOOKS OF POLYMORPHISM
For polymorph enough to have a ball, it should increase the level of polymorphism to increase the attack and length polymorphism (which only changes in Perfect) increases. At Perfect Master, the time polymorph lasts is increased to 35 minutes.
|Book:||Level:||Rate Of Success:||Minimum Amount Needed:|
Types of Poly Marbles:
|Alpha Wolf||High Average||High Average||Low|
|Blue Wolf||High Average||high Average||Low|
|Alpha Blue Wolf||High Average||High Average||Low|
|Grey Wolf||High Average||High Average||Low|
|Black Bear||Low||Low Average||High|
|Weak Monkey Soldier||Low||Low||Low|
|Black Wind Soldier||Low Average||Average||High Average|
|Black Wind Maniac||Low Average||Average||High Average|
|Savage Infantry||Average||Average||High Average|
|Esoteric Fanatic||High Average||Average||High|
|Elite Esoteric Fanatic||High Average||Average||High|